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When i start the game with DOSBox 0.61, Red Alert says that i have to put the CD in drive. If Red Alert asks you for the CD (tells you it couldn't find SETUP.MIX) remember to mount the CD contents/the actual CD as a cdrom, e.g.: I get a DOS4GW general page fault when I try to start the game.īroken or am I just an idiot? :) ( 04:40) Have you given the game enough ram? It needs all 64mb. Game works 100%, I am running from ISOs using the "imgmount d: ~/RedAlert/CD1.iso -t iso" command Finally resolved this by mounting it to the D: drive in DOSBox (didn't work with any other letter). I just spent a good while trying to get the new free release of the game from EA working, only to be stopped by the SETUP.MIX error above.
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Next, you need to install the 1.08PE patch: 1: The installer do not like the dynamic core (it will hang at the end of the install), so it should be run with the normal core: If you own a physical copy of Red Alert 2 (not the TFD version), installing the game from the disc no longer works on Windows 10. You can now buy a digital copy of all 12 Command & Conquer games from the EA Origin Store.
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Next, create a folder where you want to install Red Alert, and mount that and the ISO-file in DOSBox: Red Alert 2 is now playable on Windows 10 Campaign and Multiplayer Online Step 1: Get Red Alert 2 and Yuri's Revenge. Grab the RAR-file and unpack it with something like WinRAR or 7-Zip. EA released Red Alert as a free download. Works fine in 0.72 (with a little tweaking) ( 07:57)
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2: The patch process will run really slow with core=normal and cycles=auto, so we speed it up by forcing the use of the dynamic core, and put it at full speed:Īlmost done now! All that is needed before we can run the game, is to reset to core and cycles values to auto: Works fine in 0.72 (with a little tweaking) - continued ( 07:58)
And if you have problems with sound skipping increase the prebuffer option under mixer, that usually helps. Many thanks MiniMax, that tutorial works perfectly!Īlso, it was mentioned earlier by someone that one should use memsize=64, this will not work, the maximum option is memsize=63, because 1 MB is already allocated as lowmem, and total memory must not exceed 64 MB, so memsize=63 is the right option. Mounting with a label like tib suggested, still does not make it work. If I try and run red alert, it tells me "please insert a red alert CD into the cd-rom drive". After I mounted with "mount d: /volumes/cd1 -t cdrom", install runs, but hangs at the end. Setup first complained that SETUP.MIX was missing, because I didn't mount with "-t cdrom". so if iso from normal folder doesn't work, try doing the same. The folder I created iso from, was something I copied after red alert 2 download finished on origin before installation complete. then right click on the created iso file. Thanks for it -> "mount d: /volumes/cd1 -t cdrom", Is to create iso file from red alert folder. Make sure you have mounted cd1 if you want to play the Allies campaign and cd2 if you want to play the russian.
Z:>imgmount d "path-to-the-ISO.iso" -t iso Z:>mount c "some folder to hold your ra files" (Downloads from other sources that are about 50Mb might be playable but will not include the videos, which really detracts from the experience.) CnCNet are trying to push their own software that can take care of the installation for you, but they also offer the iso image files which is what you need.
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How to install and run the game ( 07:36)ĭownload the two cd.iso files from CnCNet or other source. We do the work out of our freetime.Command & Conquer: Red Alert - Westwood Studios (1996) It's important to note we are not officially tied to the C&C franchise, we are simply a community driven project, and are not paid. CnCNet is not linked to EA Games, and has no official affiliation with Electronic Arts. GameSurge is a main partner of CnCNet, providing a robust network of servers to make playing across the world possible. CnCNet is financed by donations kindly contributed by the community.
The CnCNet platform will always be free to use. We're always looking for help, so if you think you can help, get in touch. What we change is making the games compatible to play again.ĬnCNet is an open source project consisting of a dedicated team of die hard fans, modders, and developers. The gameplay and balance is how you will have played it back 20 years ago. We're proud to say we keep the games to how they were first released.